I have worked with computergames for more than 20 years, using mainly 3dsMax, ZBrush, Substancepainter, Photoshop, and Cryengine Sandbox.
In my daily work I do a bit of everything, but I prefer organic modeling like trees and creatures.
I do all stages from concept to modeling and rigging/animation.
Here are some examples, actual ingame screenshots from Entropia Universe pre 2019, before the introduction of PBR-shader - lighting and shading looks outdated but images gives an idea of my style.
Click to enlarge.





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